Wednesday, May 18, 2016

Demo: Color Lighting

I helped Rick colorize his Sci-fi gun design
Rick's original
muted values in preparation for light/shadow application
added shadows and highlights
local color overlay
warm light color dodge

Wednesday, May 11, 2016

Demo: Environment Tonal Painting

Yoona's original painting.  Too dark and flat
Lightened with ambient light
repainted graphic tree trunks
floor mist to separate some planes of space
light rays and character

Wednesday, April 27, 2016

Demo: Interior Environment Color Key

Demonstrated some simple techniques to start a painting.  Based on traditional methods.  The idea is to "key" the scene into one color range first, then "glaze" the local colors into it later.

Wednesday, April 20, 2016

Demo: Treehouse Interior

Scott's treehouse interior was getting spatially confusing in the background and lacked set decoration.  The center table and shelves look flat.
I simplified the columns but kept complex shapes with more cartoony props and decor.  Enlarged windows for more light in the future.  Improved foreground silhouettes.
Quick color indication of warm mood.
Still in progress

Wednesday, April 13, 2016

Demo: Lighting a Building in Color

Scott's original painting
Warm color airbrushed over the walls first, then the roof.  New color set to Color Dodge to brighten these areas.
Highlights and shadows added.  Knocked down the dark wood panels on the walls.  Also added lanterns for a pop of accent color

Wednesday, April 6, 2016

Demo: Environment Line Drawing pt.2

Some progress on this callout drawing.  Discussed how to indicate material differences with line weight, how to show more depth and form, how to bring more personality/character into objects.

Wednesday, March 30, 2016

Demo: Environment Line Drawing

I'm beginning a multi-week demo on line drawing.  I would like to make a full scene but first I want to begin by designing a single structure, such as a mausoleum.
Quick thumbnail of full scene concept
Live demo to design individual building.  Thumbnail only; details to come!

Saturday, March 19, 2016

Task sample

Hey guys. This is scott's line drawing sample. Every Entertainment design students should be doing these type of line work at Patrick's class. This is crucial for your entry portfolio
 to show your design skills.

Saturday, March 5, 2016

Lighting Study

Hi Guys!
I want to do my part in sharing some of my work to possibly inspire your work.  This is from a recent demo I did about how to compose a chase scene, then block in lighting.
Thumbnail sketch

Final line drawing

Basic lighting shapes.  My goal is highlight where the characters move within a busy scene

Scene should still be clear without line work.  This is the test of whether lighting is clear